AI Insights · Timothy · October 2023
Top 5 Stickman Games in the US for Q3 2023: Unified Platform Insights
Discover the performance of the top 5 Stickman games in the United States during Q3 2023 with data on downloads, revenue, and active users.
Performance of Top 5 Stickman Games in the US for Q3 2023
In Q3 2023, the top 5 Stickman games on a unified platform in the United States exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
Stick Hero - Tower Defense
Weekly Downloads: The game started strong with around 78K downloads in late June, gradually declining to approximately 32K by the end of September. Weekly Revenue: Revenue peaked at $152 in early July but saw a downward trend, dropping to $32 by early September. Weekly Active Users: Active users decreased from around 328K in late June to about 195K by the end of September.
Stickman Hook
Weekly Downloads: Downloads fluctuated, starting at 52K in late June, dipping to around 34K in mid-September, and rising again to 50K by the end of the quarter. Weekly Revenue: Revenue remained relatively stable, peaking at $1.3K in late July and maintaining around $1K towards the end of the quarter. Weekly Active Users: Active users showed slight fluctuations, starting at 277K in late June and ending with a peak of 256K by the end of September.
Stick War: Legacy
Weekly Downloads: Download numbers were stable, ranging from 22K to 26K throughout the quarter. Weekly Revenue: Revenue peaked at $13.7K in late July and saw minor fluctuations, ending with $12K in late September. Weekly Active Users: Active users remained consistent, starting at around 70K in late June and maintaining similar levels through the quarter.
Stickman Party: 4 Player Games
Weekly Downloads: Downloads showed a gradual decline, starting at 31K in late June and reducing to approximately 17K by the end of September. Weekly Revenue: Revenue started at $458 in late June and dropped significantly, stabilizing at around $10 by the end of the quarter. Weekly Active Users: Active users decreased from around 94K in late June to about 66K by the end of September.
Supreme Duelist
Weekly Downloads: The game maintained a steady download rate, starting at 19K in late June and ending at around 15K by the end of September. Weekly Active Users: Active users showed a slight decline, from 241K in late June to about 183K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.